![]() Human Revolution - with its heavily signposted controls and minimalist inventory - was in some ways an incredibly natural fit for mobile. You use on-screen twin-stick controls or double-tap a direction to move, with dedicated buttons for firing and jumping between cover. The story follows tie-in novel Deus Ex: The Icarus Effect, so instead of playing Adam Jensen, corporate mercenary, you're Ben Saxon, traditional mercenary.ĭeus Ex: The Fall is far from the first mobile shooter, and Square Enix has learned what makes a good control scheme. ![]() The Fall is probably as close as you can get to a straight mobile port of a major, recent AAA shooter: You can access most of the same upgrades, modify your weapons, and run through dialogue trees, all in a world that looks like Human Revolution shrunk down to iPad or iPhone size. So when I heard about Deus Ex: The Fall, a mobile game set in the Human Revolution world, I went to Square Enix's booth at E3 to check it out. Did you know there was a Human Revolution comic? I read it. I finished the game in eight-hour stints without showering, then went back and started it again. For a short time after Deus Ex: Human Revolution came out, I was a weird Deus Ex completionist.
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